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-
- Programmer's Kit for Version 1.0
- DeluxePaint Animation 10/24/90
- by Electronic Arts
-
- ----------------------
- This kit has two uses:
-
- 1. It contains a program, ANIM2PCX.EXE, which is readily used to
- (1) break an animation file into individual picture files for
- each frame, or
- (2) to join a group of picture files into an animation file for
- editting in DPaint Animation or for playback with PLAY.EXE.
-
- (PLAY.EXE is included in the DeluxePaint Animation package and may be
- copied and distributed by anyone who has purchased DPaint Animation.)
-
- The picture files are in the PCX format, which can be read by
- DeluxePaint Animation, DeluxePaint II Enhanced and other paint programs,
- and by desktop publishing programs and graphics-importing word processors.
-
- For instructions on using the program as provided, type:
- anim2pcx
-
-
- 2. Since the source code for ANIM2PCX is included on this disk,
- a C programmer can access animations from his/her own application,
- or write a converter between the ANM format and some other format,
- by including the subroutines required to read and write ".ANM" files.
- You will need all the enclosed .C, .H, .ASM, .INC files,
- except for PBIO.C and GIO.C (which are used to read/write PCX files),
- and ANIM2PCX.C (which is the main program that you will replace with
- your own code).
- For example, to read the frames of an anim, you might write code
- similar to "AnimFileToPCXFiles()" routine in ANIM2PCX.C
-
- The only existing documentation on the ANM format
- is in comments in LPFILE.C.
-
-
- ---------------------
- The source code for ANIM2PCX may be freely incorporated into
- commercial programs.
-
- Disclaimer:
- THIS PROGRAM IS PROVIDED WITHOUT SEPARATE CHARGE AND IS
- PROVIDED AS IS. ELECTRONIC ARTS DISCLAIMS ALL WARRANTIES,
- INCLUDING IMPLIED WARRANTIES AND WARRANTIES OF
- MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
-